

Stellar, descriptive writing throughout lends a novelistic flair to the narrative. But it’s the swashbuckling flavor of the Deadfire Archipelago that helps this new project shine, mixing magic, dragons, and mythical gods with pirates, sailing, and a lengthy quest to discover what dangers lurk beyond the horizon.įrom dialogue to narrative structure, storytelling is the star of the show. The sequel does some small but important things to evolve that traditional approach to RPGs. The first installment of Pillars of Eternity exhibited impressive writing and gameplay, while maintaining a style of presentation and action inspired by games from almost two decades ago like Baldur’s Gate. But in town it is just too much.A strong setting can do wonders for injecting life into a franchise. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar.

Then I would drink, pee, take a short break while it is working.

I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just suck the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I liked the story very much, the voice acting is I just cannot take this much loading time. I just cannot take this much loading time. Despite this, this is a game I'd warmly recommend to any person who is fond of a text-heavy ISO-metric RPG. Though, not sure if they patched it, but the loading times is horrible, sure not at first, but the longer in you progress, the longer the loading times.
#Negative reviews of pillars of eternity ps4 Pc
Was a bit sceptic at first, since on PC there is so much mouse-clicking, and menus that it simply seems so much better suited for a PC, but it makes me happy to say: this port from PC to console is surprisingly good. It has good voice-acting, but those moments are rare, since this game is a very text-heavy tale, so if you despise reading your stories this RPG might not be for you. This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very complex and deep, that has a great story to be told, with interesting characters.
